Tags ( vPopulus )

vPopulus Spring

Hi everyone, We are long overdue on an update regarding vPopulus, we will now explain everyone what’s going on. As it is known for the past months, we’ve been working to move vPopulus to greatly increase the game speed and scalability, we’ve been working tirelessly, for months trying to do it as fast and as good as we can, we’ve been so overwh

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Tags ( vPopulus )

vPopulus March Update

G’day all, while vPopulus is still some way away from release we have some information for you about updates from our last (less than informative) update. To get this out of the way, we have a timeline for the release now however we will not be releasing this publically and not before we release a testing date, a date we hope to announce soon.

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Tags ( vPopulus, Update )

vPopulus Update!

Hey all, it’s been about a month since the last update so here is a brief overlay of what has happened and is happening. Game development is still ongoing, we are working on making sure all the old features are working and tested before starting in earnest on the new changes that have been suggested by you, the player. We apologise for the wait

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Tags ( vPopulus )

New Version Update

Hello, It’s been some time hasn’t it? The reason we haven’t written for a while is because we had to decide on several things and agree on a timeline for the games release, with our best estimation being provided later in this announcement. First off, we want to thank you for your patience, we did at the time of shutting the game down believ

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Tags ( vPopulus, Holidays, update )

Quick Christmas Update

G’day all and happy holidays! We are providing an update on what to expect over the next month in terms of development and hopefully some of it gets you into the jolly spirit. So the rest of the update isn’t spoiled we will start by saying that the game release in our schedule is now looking like February as opposed to late January as we had hoped.

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